public PlayerData(SlotPanelData inventoryPanel, SlotPanelData equipmentPanel, PlayerStatData playerStats, TransformData transformData) { this.inventoryPanel = inventoryPanel; this.equipmentPanel = equipmentPanel; this.playerStats = playerStats; this.transformData = transformData; }
public void LoadInventoryPanel(Inventory inventory, SlotPanel panel, SlotPanelData panelData) { if (panelData == null) { return; } panel.EmptyAllSlots(); inventory.ClearItems(); for (int i = 0; i < panelData.SavedSlots.Length; i++) { BaseItemSlot itemSlot = panel.ItemSlots[i]; BaseItemSlotData savedSlot = panelData.SavedSlots[i]; if (savedSlot.itemID == 0) { itemSlot.ItemInSlot = null; } else { itemSlot.ItemInSlot = GameManager.Instance.ItemDatabase.GetItem(savedSlot.itemID); itemSlot.UpdateSlot(itemSlot.ItemInSlot); inventory.Items.Add(itemSlot.ItemInSlot); } } }
public SlotPanelData SavePanel(SlotPanel panel) { var saveData = new SlotPanelData(panel.ItemSlots.Count); for (int i = 0; i < saveData.SavedSlots.Length; i++) { BaseItemSlot itemSlot = panel.ItemSlots[i]; if (itemSlot.ItemInSlot == null) { saveData.SavedSlots[i] = null; } else { saveData.SavedSlots[i] = new BaseItemSlotData(itemSlot.ItemInSlot.id); } } return(saveData); }
public void LoadEquipmentPanel(SlotPanel panel, SlotPanelData panelData) { if (panelData == null) { return; } panel.EmptyAllSlots(); GameManager.Instance.PlayerRef.EquipmentManager.UnequipAll(); foreach (BaseItemSlotData savedSlot in panelData.SavedSlots) { if (savedSlot == null) { continue; } Item item = GameManager.Instance.ItemDatabase.GetItem(savedSlot.itemID); GameManager.Instance.PlayerRef.EquipmentManager.Equip(item as EquipmentItem); } //Debug.Log($"Equipment Loaded"); }