public override void Write(PacketWriter w) { w.Write(Time); SlotObject.Write(w); ItemUsePos.Write(w); w.Write(UseType); }
protected override void Write(Client psr, NWriter wtr) { wtr.Write(Time); SlotObject.Write(psr, wtr); ItemUsePos.Write(psr, wtr); wtr.Write(UseType); }
protected override void Write(NWriter wtr) { wtr.Write(Time); SlotObject.Write(wtr); ItemUsePos.Write(wtr); wtr.Write(UseType); }
public override void Write(PacketWriter w) { w.Write(Time); Position.Write(w); SlotObject1.Write(w); SlotObject2.Write(w); }
public override void Write(PacketWriter w) { w.Write(CommandId); w.Write(PetId1); w.Write(PetId2); w.Write(ObjectId); ObjectSlot.Write(w); w.Write((byte)Currency); }
protected override void Write(NWriter wtr) { wtr.Write(PetTransType); wtr.Write(PetId1); wtr.Write(PetId2); wtr.Write(ObjectId); SlotObject.Write(wtr); wtr.Write((byte)PaymentTransType); }
protected override void Write(DWriter wtr) { SlotObject.Write(wtr); }
public override void Write(PacketWriter w) { w.Write(PetId); w.Write(NewPetType); Item.Write(w); }
public override void Write(PacketWriter w) { Slot.Write(w); }
public override void Write(PacketWriter w) { w.Write(petInstanceId); w.Write(pickedNewPetType); item.Write(w); }
protected override void Write(Client psr, NWriter wtr) { SlotObject.Write(psr, wtr); }