public ActionResult DeleteConfirmed(int id) { SlotName slotName = db.SlotNames.Find(id); db.SlotNames.Remove(slotName); db.SaveChanges(); return(RedirectToAction("Index", "SlotNames")); }
public ActionResult Edit([Bind(Include = "SlotNameID,Name")] SlotName m) { if (ModelState.IsValid) { db.Entry(m).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index", "SlotNames")); } return(View(m)); }
public ActionResult Create([Bind(Include = "SlotNameID,Name")] SlotName m) { if (ModelState.IsValid) { db.SlotNames.Add(m); db.SaveChanges(); return(RedirectToAction("Index", "SlotNames")); } return(View(m)); }
public JournalLoadoutRemoveModule(JObject evt) : base(evt, JournalTypeEnum.LoadoutRemoveModule) { SuitID = ulong.MaxValue; // Limit search to this class only using DeclaredOnly. evt.ToObjectProtected(this.GetType(), true, false, System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.DeclaredOnly, this); // read fields named in this structure matching JSON names SuitFriendlyName = ItemData.GetSuit(SuitName, SuitName_Localised)?.Name ?? SuitName_Localised; SuitName = SuitName.ToLower(); // normalise ModuleNameFriendly = ItemData.GetWeapon(ModuleName, ModuleName_Localised)?.Name ?? ModuleName_Localised; SlotFriendlyName = SlotName.SplitCapsWordFull(); SlotName = SlotName.ToLower(); ModuleName = ModuleName.ToLower(); }
public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } SlotName m = db.SlotNames.Find(id); if (m == null) { return(HttpNotFound()); } return(View(m)); }
//Function used to unequip turret from battleship object public void unequipTurret(MenuManagerScript menuManagerScript, int id) { arsenalId = -1; cargoId = id; slotName = SlotName.Cargo; battleship = FindObjectOfType <Battleship>(); //Find the turret gameObject in battleship's arsenal and delete it if (battleship.standardRotationTurrets[id] != null) { GameObject turetGO = battleship.standardRotationTurrets[id].gameObject; Destroy(turetGO); } }
private async void GetMySlotDetails() { try { ShowProgressIndicator(true); var floorObj = await(new MLCPClient()).GetBookingDetails(); SlotID = int.Parse((string)floorObj.Values[0]["slotid"]); SlotName = (string)floorObj.Values[0]["slotname"]; FloorName = (string)floorObj.Values[0]["floorname"]; DateTime timeOfBook = DateTime.Parse((string)floorObj.Values[0]["book_timein"]); TimeSpan timeDiff = DateTime.Now - timeOfBook; double totalMins = Math.Round(timeDiff.TotalMinutes); double Hours = Math.Round(totalMins / 60); double Minutes = Math.Round(totalMins % 60); string inTime = timeOfBook.ToString("dd MMM yyyy AT hh:mm tt"); string timeLapsedString = string.Format("{0} Hour(s), {1} Minute(s)", Hours, Minutes); //string msg = String.Format("SlotID: {0}\nLevel: {1}\nBookTime: {2}\nETA: {3}", // SlotID, floorId, inTime, timeLapsedString); //MessageBox.Show(msg, "Info", MessageBoxButton.OK); //Update the UI... tbSlot.Text = SlotName.ToString(); tbFloor.Text = FloorName.ToString(); tbInTime.Text = inTime; tbHours.Text = timeLapsedString; } catch (Exception) { MessageBox.Show("No Slot alloted or data not available currently.", "Error", MessageBoxButton.OK); NavigationService.GoBack(); } finally { ShowProgressIndicator(false); } }
//Function used to equip turret to battleship object public void equipTurret(MenuManagerScript menuManagerScript, int id) { arsenalId = id; cargoId = -1; slotName = SlotName.Arsenal; battleship = FindObjectOfType <Battleship>(); //Instantiate turret GO and its position Quaternion turretOrientation = new Quaternion(0, 0, -90, 0); RotationTurret turretGO = Instantiate(turretPrefab, battleship.rotationStandardTurretPositions[id], false); turretGO.transform.parent = battleship.rotationStandardTurretPositions[id]; //Initiate turret turretGO.idTurret = arsenalId; turretGO.turretButtonId = turretGO.idTurret % 4; if (turretGO.GetComponent <RotationTurret>() != null) { turretGO.GetComponent <RotationTurret>().viseur = battleship.viseurs[arsenalId]; } //Initiate turret in battlsehip object if (turretGO.GetComponent <RotationTurret>() != null) { battleship.standardRotationTurrets[id] = turretGO.GetComponent <RotationTurret>(); } else if (turretGO.GetComponent <FrontalTurret>() != null) { battleship.standardFrontalTurrets[id] = turretGO.GetComponent <FrontalTurret>(); } //Set image turret hud PlayerStats.current.turretsImages[arsenalId].sprite = cargoIcone; PlayerStats.current.turretsImages[arsenalId].rectTransform.localScale = new Vector3(0.8f, 0.8f, 1); PlayerStats.current.turretsImages[arsenalId].SetNativeSize(); }
public void Dispose() { SlotName?.Dispose(); Items?.DisposeAll(); }