Пример #1
0
    public static void EditSlotLock(Transform slot, SlotLock.LockType lockType, int counter, float width)
    {
        SlotLock slotLock = slot.GetComponent <GameSlot>().GetSlotLock();

        slotLock.SetLockSettings(lockType, counter);
        slotLock.transform.localScale = new Vector3(width / baseLockSize, width / baseLockSize);

        EditorUtility.SetDirty(slotLock);
        EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
    }
Пример #2
0
    public static void CreateSlotLock(Transform slot, SlotLock.LockType lockType, int counter, float width)
    {
        GameObject lockPrefab = Resources.Load <GameObject>("Prefabs/SlotLock");

        GameObject newLock = PrefabUtility.InstantiatePrefab(lockPrefab, slot) as GameObject;

        newLock.transform.localPosition = Vector3.zero;
        newLock.transform.localScale    = new Vector3(width / baseLockSize, width / baseLockSize);

        SlotLock slotLock = newLock.GetComponent <SlotLock>();

        slotLock.SetLockSettings(lockType, counter);

        slot.GetComponent <GameSlot>().SetSlotLock(slotLock);
        EditorUtility.SetDirty(slot.GetComponent <GameSlot>());
        EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
    }
Пример #3
0
 public LockData(SlotLock.LockType lockType, int counter)
 {
     this.lockType  = lockType;
     this.lockTimer = counter;
 }
Пример #4
0
    private void DrawGameShapeOptions(GameSlot slot)
    {
        GameShape shapeData = slot.GetSlotShape();

        if (shapeData != null)
        {
            EditorGUILayout.LabelField($"Shape Info", EditorStyles.boldLabel);
            EditorGUILayout.LabelField($"Shape Color: {shapeData.colorType}");
            EditorGUILayout.LabelField($"Shape Type: {shapeData.GetShapeType()}");
        }
        else
        {
            EditorGUILayout.LabelField("Shape Info: No Shape Available");
        }

        EditorGUILayout.Separator();
        EditorGUILayout.LabelField("Lock Options", EditorStyles.boldLabel);

        desiredLockType  = (SlotLock.LockType)EditorGUILayout.EnumPopup("Lock Type", desiredLockType);
        desiredLockTimer = EditorGUILayout.IntField("Lock Timer", desiredLockTimer);
        desiredLockSize  = EditorGUILayout.FloatField("Lock Size", desiredLockSize);

        EditorGUILayout.BeginHorizontal();
        if (slot.GetSlotLock() != null)
        {
            if (GUILayout.Button("Edit Lock", GUILayout.MaxWidth(150f)))
            {
                GameSlotTools.EditSlotLock(slot.transform, desiredLockType, desiredLockTimer, desiredLockSize);
                EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotLock());
                EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
            }
        }
        else
        {
            if (GUILayout.Button("Create Lock", GUILayout.MaxWidth(150f)))
            {
                GameSlotTools.CreateSlotLock(slot.transform, desiredLockType, desiredLockTimer, desiredLockSize);
                EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotLock());
                EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
            }
        }

        SlotLock slotLock = slot.GetSlotLock();

        if (slotLock != null && GUILayout.Button("Destroy Lock", GUILayout.Width(150f)))
        {
            DestroyImmediate(slotLock.gameObject);
            EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
        }
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Separator();
        EditorGUILayout.LabelField("Shape Options", EditorStyles.boldLabel);

        desiredShapeType  = (GameShape.ShapeType)EditorGUILayout.EnumPopup("Shape Type", desiredShapeType);
        desiredShapeColor = (GameShape.ColorType)EditorGUILayout.EnumPopup("Shape Color", desiredShapeColor);
        desiredShapeSize  = EditorGUILayout.FloatField("Shape Scale", desiredShapeSize);

        EditorGUILayout.BeginHorizontal();
        if (slot.GetSlotShape() != null)
        {
            if (GUILayout.Button("Edit Shape", GUILayout.MaxWidth(150f)))
            {
                GameSlotTools.EditSlotShape(slot.transform, desiredShapeType, desiredShapeColor, desiredShapeSize);
                EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
            }
        }
        else
        {
            if (GUILayout.Button("Create Shape", GUILayout.MaxWidth(150f)))
            {
                GameSlotTools.CreateSlotShape(slot.transform, desiredShapeType, desiredShapeColor, desiredShapeSize);
                EditorUtility.SetDirty(slot.GetComponent <GameSlot>());
                EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotShape());
                EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
            }
        }

        if (shapeData != null && GUILayout.Button("Destroy Shape", GUILayout.Width(150f)))
        {
            DestroyImmediate(shapeData.gameObject);
            EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
        }
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Separator();
    }