public static void EditSlotLock(Transform slot, SlotLock.LockType lockType, int counter, float width) { SlotLock slotLock = slot.GetComponent <GameSlot>().GetSlotLock(); slotLock.SetLockSettings(lockType, counter); slotLock.transform.localScale = new Vector3(width / baseLockSize, width / baseLockSize); EditorUtility.SetDirty(slotLock); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); }
public static void CreateSlotLock(Transform slot, SlotLock.LockType lockType, int counter, float width) { GameObject lockPrefab = Resources.Load <GameObject>("Prefabs/SlotLock"); GameObject newLock = PrefabUtility.InstantiatePrefab(lockPrefab, slot) as GameObject; newLock.transform.localPosition = Vector3.zero; newLock.transform.localScale = new Vector3(width / baseLockSize, width / baseLockSize); SlotLock slotLock = newLock.GetComponent <SlotLock>(); slotLock.SetLockSettings(lockType, counter); slot.GetComponent <GameSlot>().SetSlotLock(slotLock); EditorUtility.SetDirty(slot.GetComponent <GameSlot>()); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); }
public LockData(SlotLock.LockType lockType, int counter) { this.lockType = lockType; this.lockTimer = counter; }
private void DrawGameShapeOptions(GameSlot slot) { GameShape shapeData = slot.GetSlotShape(); if (shapeData != null) { EditorGUILayout.LabelField($"Shape Info", EditorStyles.boldLabel); EditorGUILayout.LabelField($"Shape Color: {shapeData.colorType}"); EditorGUILayout.LabelField($"Shape Type: {shapeData.GetShapeType()}"); } else { EditorGUILayout.LabelField("Shape Info: No Shape Available"); } EditorGUILayout.Separator(); EditorGUILayout.LabelField("Lock Options", EditorStyles.boldLabel); desiredLockType = (SlotLock.LockType)EditorGUILayout.EnumPopup("Lock Type", desiredLockType); desiredLockTimer = EditorGUILayout.IntField("Lock Timer", desiredLockTimer); desiredLockSize = EditorGUILayout.FloatField("Lock Size", desiredLockSize); EditorGUILayout.BeginHorizontal(); if (slot.GetSlotLock() != null) { if (GUILayout.Button("Edit Lock", GUILayout.MaxWidth(150f))) { GameSlotTools.EditSlotLock(slot.transform, desiredLockType, desiredLockTimer, desiredLockSize); EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotLock()); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } else { if (GUILayout.Button("Create Lock", GUILayout.MaxWidth(150f))) { GameSlotTools.CreateSlotLock(slot.transform, desiredLockType, desiredLockTimer, desiredLockSize); EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotLock()); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } SlotLock slotLock = slot.GetSlotLock(); if (slotLock != null && GUILayout.Button("Destroy Lock", GUILayout.Width(150f))) { DestroyImmediate(slotLock.gameObject); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Shape Options", EditorStyles.boldLabel); desiredShapeType = (GameShape.ShapeType)EditorGUILayout.EnumPopup("Shape Type", desiredShapeType); desiredShapeColor = (GameShape.ColorType)EditorGUILayout.EnumPopup("Shape Color", desiredShapeColor); desiredShapeSize = EditorGUILayout.FloatField("Shape Scale", desiredShapeSize); EditorGUILayout.BeginHorizontal(); if (slot.GetSlotShape() != null) { if (GUILayout.Button("Edit Shape", GUILayout.MaxWidth(150f))) { GameSlotTools.EditSlotShape(slot.transform, desiredShapeType, desiredShapeColor, desiredShapeSize); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } else { if (GUILayout.Button("Create Shape", GUILayout.MaxWidth(150f))) { GameSlotTools.CreateSlotShape(slot.transform, desiredShapeType, desiredShapeColor, desiredShapeSize); EditorUtility.SetDirty(slot.GetComponent <GameSlot>()); EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotShape()); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } if (shapeData != null && GUILayout.Button("Destroy Shape", GUILayout.Width(150f))) { DestroyImmediate(shapeData.gameObject); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); }