public void CreateItem(InventorySlotData slotData) { SlotItem.Create(slotData); if (Inventory != null && Inventory.Configuration == InventoryConfiguration.RaidInventory) { UpdateState(); } }
public void CreateItem(string itemType, string itemId, int amount) { SlotItem.gameObject.SetActive(true); SlotItem.Create(itemType, itemId, amount); if (Inventory != null && Inventory.Configuration == InventoryConfiguration.RaidInventory) { UpdateState(); } }
public void CreateItem(Trinket trinket) { SlotItem.gameObject.SetActive(true); SlotItem.Create(trinket); if (Inventory != null && Inventory.Configuration == InventoryConfiguration.RaidInventory) { UpdateState(); } }
public void CreateItem(ItemDefinition itemDefinition) { SlotItem.gameObject.SetActive(true); SlotItem.Create(itemDefinition.Type, itemDefinition.Id, itemDefinition.Amount); if (Inventory != null && Inventory.Configuration == InventoryConfiguration.RaidInventory) { UpdateState(); } }