Пример #1
0
        static void Postfix(ref bool __result, Thing __state, IntVec3 loc, Map map,
                            ref Thing resultingThing, Action <Thing, int> placedAction)
        {
            Thing thing = __state;
            // First check if we're dropping off in Deep Storage:
            SlotGroup slotGroup = loc.GetSlotGroup(map);

            if (slotGroup == null || !(slotGroup?.parent is ThingWithComps) ||
                ((ThingWithComps)slotGroup.parent).TryGetComp <CompDeepStorage>() == null)
            {
                Utils.Warn(TryPlaceDirect, "  (placed " + __state + " NOT in Deep Storage: with result " + __result + ")");
                return;
            }

            if (resultingThing != null)
            {
                // Two cases here if resultingThing exists:
                //   1. There's a new object on the map
                //        (so resultingThing is the original thing, we don't have anyting to put down)
                //   2. Everything we put down was able to stack with something on the map
                //        (so nothing else to put down!)
                //   (case three - something weird going on possibly involving carrying?)
                //        (all bets are off anyway >_< )
                // Probably, the pawn put down what they were carrying, and all is good.
                Utils.Warn(TryPlaceDirect, "  successfully placed " + resultingThing.stackCount + resultingThing.ToString() + " (" + __result + ")");
                Utils.TidyStacksOf(resultingThing);
                return;
            }
            // Ok, so we still have something we want to place, and it goes in Deep Storage
            //   (We will still return __result=false if we can't place everything in the desired space.)

            Utils.Err(TryPlaceDirect, "LWM:TryPlaceDirect tried to place " + thing.ToString() + " in " + slotGroup.ToString());

            // Let's see if there's still room in the Deep Storage area the pawn is using:
            List <Thing> list            = map.thingGrid.ThingsListAt(loc);
            int          maxNumberStacks = ((ThingWithComps)slotGroup.parent).GetComp <CompDeepStorage>().maxNumberStacks;
            // We know there was at least one thing here, and it either doesn't stack with our thing
            //   or its stack is full.
            // So, we go thru the items that are there
            int thingsHere = 0;

            for (int i = 0; i < list.Count; i++)
            {
                Thing thing2 = list[i];
                if (!thing2.def.EverStorable(false))
                {
                    //not an object we count
                    continue;
                }
                thingsHere++;
                Utils.Warn(TryPlaceDirect, "  Currently there are " + thingsHere +
                           " things here, max: " + maxNumberStacks);
                if (thingsHere == 1)
                {
                    //  (should be safe because 1st haulable stack would already have been
                    //   tested by default vanilla function)
                    continue;
                }
                //unfortunately, we have to duplicate some of the original code:
                if (!thing2.CanStackWith(thing))
                {
                    Utils.Warn(TryPlaceDirect, "...ignoring \"other\" stack " + thing2.ToString());
                    continue;  // am carrying wood, but this is sheep.  Or rock, whatever.
                }
                // Okay, can stack.
                if (thing2.stackCount >= thing2.def.stackLimit)
                {
                    Utils.Warn(TryPlaceDirect, "...ignoring full stack " + thing2.ToString());
                    continue; // stack is full.
                }
                // Put some down in the non-full stack!
                var origStackCount = thing.stackCount;
                if (thing2.TryAbsorbStack(thing, true))
                {
                    // the "thing2" stack could hold everything we wanted to put down!
                    Utils.Warn(TryPlaceDirect, "... Object " + thing2.ToString() + " absorbed ALL of " + thing.ToString());
                    resultingThing = thing2;
                    // Okay, I like this notation:  only call if non-null:
                    placedAction?.Invoke(thing2, origStackCount);
                    Utils.TidyStacksOf(thing2);
                    __result = true; // Could put down everything!
                    return;
                }
                Utils.Warn(TryPlaceDirect, "... Object " + thing2.ToString() + " absorbed SOME of " + thing.ToString());
                // Since we tried to put some down in that stack, do we do placedAction?
                if (placedAction != null && origStackCount != thing.stackCount)
                {
                    placedAction(thing2, origStackCount - thing.stackCount);
                }
                // ...but there's still more to place, so keep going:
            } // end loop of objects in this location
            if (thingsHere >= maxNumberStacks)   // Ran out of room in the storage object but still want to put stuff down ;_;
            {
                Utils.Warn(TryPlaceDirect, "...But ran out of stack space here: all " + maxNumberStacks + " filled");
                __result = false;
                return; // no need to TidyStacks here - they have to be all full
            }
            // if we reach here, we found an empty space,
            //   so put something down!
            Utils.Warn(TryPlaceDirect, "...Found empty stack space at " + loc.ToString() +
                       ". Trying to create from " + thing.ToString());
            // In some circumstances (e.g., butchering a large animal), a pawn can be putting
            //   down way more than stackLimit of something.  We deal with that scenario here
            //////////////////////// NOTE:  POSSIBLE PROBLEM: ////////////////////
            //   resultingThing is set to only the last thing here - it's possible we miss something
            //   important by placing as much as we can at once:
            while (thing.stackCount > thing.def.stackLimit)  // put down part of a carried load?
            {
                Thing thing2 = thing.SplitOff(thing.def.stackLimit);
                resultingThing = GenSpawn.Spawn(thing2, loc, map);
                Utils.Warn(TryPlaceDirect, "...put down one full stack ("
                           + resultingThing.ToString() + "); " + thing.stackCount + " left");
                placedAction?.Invoke(thing2, thing2.stackCount);
                thingsHere++;
                if (thingsHere >= maxNumberStacks)   // Oh dear.  There was still at least SOME left...
                {
                    Utils.Warn(TryPlaceDirect, "...But ran out of stack space here: all "
                               + maxNumberStacks + " filled but still have " + thing.stackCount + " left");
                    __result = false; // couldn't put things down
                    return;           // no need to TidyStacks - they all have to be full
                }
            }
            // Either Spawn the thing (or Spawn the final part of the thing):
            resultingThing = GenSpawn.Spawn(thing, loc, map);
            __result       = true; // nothing unplaced!

            Utils.Warn(TryPlaceDirect, "...created " + resultingThing.ToString());
            placedAction?.Invoke(thing, thing.stackCount); // Okay, I like this notation
            Utils.TidyStacksOf(resultingThing);
            return;                                        // with __result=!flag (probably "true");
        } // end TryPlaceDirect's Postfix
Пример #2
0
        public DataCollection<CommonSearchClass> GetTargetVonBis
            (SlotGroup TargetSlot, DateTime? From = null, DateTime? To = null, int MaxNumber = 10)
            {
			Data.DbServer3.WPMediaAddOnData.LoadAll_IfHasNotBeenLoaded();
			Data.DbServer3.MultiMedia.LoadAll_IfHasNotBeenLoaded();
			String SpecificWhereAddOn = String.Empty;
			List<String> TableNames = new List<string>();
			List<Guid> MMUnitTypenIds = new List<Guid>();
	        if (TargetSlot == SlotGroup.NoInformation)
		        {
		        SpecificWhereAddOn = $" TypID = '{DataDependencyEnums.FDDIDsForNichtDefiniert.TypNichtDefiniert}' ";

		        }
			else
	            {
				foreach (TableDefinition tableDefinition in Data.DbServer3.WPMediaAddOnData.TableDefinitions
					.Where(sel => sel.SlotGroup == TargetSlot.ToString()))
					{
					TableNames.Add(tableDefinition.TableName);
					MMUnitTypenIds.Add(tableDefinition.Id);
					}

				SpecificWhereAddOn = " ID in "
							+ "(select InformationenID from InformationenAddOn where Tabelle = 'ProcessConnector' and ID in "
							+ "(select InformationenAddOnID from ProcessConnector "
							+ "where (not TableID is NULL and not TableID = '00000000-0000-0000-0000-000000000000') "
							+ "and (TableName = '" + String.Join("' or TableName = '", TableNames) + "')))";

				}
			DataCollection<CommonSearchClass> Result = DataModell.CommonSearchClassCacheInstance.GetVonBisAllAdvanced
                (DateTime.Now.AddDays(-2).Date, DateTime.Now.AddMonths(3).Date, null, null, SpecificWhereAddOn);
			List<Guid> InformationenGuids = new List<Guid>();
			foreach (CommonSearchClass commonSearchClass in Result)
		        {
				InformationenGuids.Add(commonSearchClass.InformationenConnectedEntry.ID);
				}
	        if (InformationenGuids.Count > 0)
		        {
				DbEntities.dbserver3.alterlaainfo.rows.Timing[] AssoziatedTimings = Data.DbServer3.AltErlaaInfo.Timings
								.Load_via_ConnectedIds(InformationenGuids);
				foreach (CommonSearchClass commonSearchClass in Result)
					{
					foreach (DbEntities.dbserver3.alterlaainfo.rows.Timing timing in AssoziatedTimings
						.Where(sel => sel.ConnectedId == commonSearchClass.InformationenConnectedEntry.ID))
						{
						commonSearchClass.InformationenTimings.Add(timing);
						}
					}
				}
			DataCollection<CommonSearchClass> ResultWithoutInformation = new DataCollection<CommonSearchClass>();
			List<Guid> MMUnitGuids = new List<Guid>();
			foreach (MMUnit mMUnit in Data.DbServer3.MultiMedia.MMUnits
		        .GetMMUnitsWithoutInformation(DateTime.Now.AddDays(-2).Date, DateTime.Now.AddMonths(3).Date,
					new List<string>( ) { "EventVonBis", "AktivVonBis", "AnzVonBis", "VonBis" }, TableNames))
				{
				ResultWithoutInformation.Add(new CommonSearchClass(mMUnit));
				MMUnitGuids.Add(mMUnit.Id);
				}
	        foreach (CommonSearchClass commonSearchClass in ResultWithoutInformation)
		        {
		        foreach (MMUnitTiming mmUnitTiming in Data.DbServer3.MultiMedia.MMUnitTimings
						.Where(sel => sel.MMUnitId == commonSearchClass.MMUnitConnectedEntry.Id))
			        {
			        commonSearchClass.MmUnitTimings.Add(mmUnitTiming);

			        }
		        }
			Result.AddRange(ResultWithoutInformation);

			return new DataCollection<CommonSearchClass>(Result.OrderBy(ord => ord.TimeA).ToList());

			}