public SlotData.SpritesTransformData.SaveTransform GetSaveTransform() { SlotData.SpritesTransformData.SaveTransform save = new SlotData.SpritesTransformData.SaveTransform(); save.position = this.transform.localPosition; save.rotation = this.transform.rotation; save.scale = this.transform.localScale; save.name = this.name; return(save); }
public void SetSpriteTransorm(SlotData.SpritesTransformData.SaveTransform save) { savedTransform = save; }