private void Slot_FinishedSpin(object sender, EventArgs e)
 {
     Spins++;
     if (Spins == 3)
     {
         Int32  dice;
         Entity prize = null;
         var    res0  = Slot0.GetResult();
         var    res1  = Slot1.GetResult();
         var    res2  = Slot2.GetResult();
         dice = RNG.Next(100);
         if (res0 == res1 && res0 == res2)
         {
             if (dice < 65)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.VeryRare).Random();
             }
             else if (dice < 80)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Epic).Random();
             }
             else if (dice <= 95)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Legendary).Random();
             }
         }
         else if (res0 == res1 || res1 == res2 || res0 == res2)
         {
             if (dice < 30)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Uncommon).Random();
             }
             else if (dice < 60)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Rare).Random();
             }
             else if (dice < 90)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.VeryRare).Random();
             }
             else if (dice <= 100)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Epic).Random();
             }
         }
         else
         {
             if (dice < 50)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Common).Random();
             }
             else if (dice < 70)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Uncommon).Random();
             }
             else if (dice < 95)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Rare).Random();
             }
             else if (dice < 99)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.VeryRare).Random();
             }
             else if (dice <= 100)
             {
                 prize = Entity.GetAll().Where(x => x.Rarity == Rarity.Epic).Random();
             }
         }
         var prizeSticker = new Sticker(prize, overrideValidation: true);
         prizeSticker.Width  = 150;
         prizeSticker.Height = 225;
         LastPrizePanel.Children.Clear();
         LastPrizePanel.Children.Add(prizeSticker);
         GameMaster.Player.Inventory.Add(new SimpleSticker()
         {
             ItemID = prize.ID
         });
         DebugUtils.Log($"Minigame prize => <{prize.ID}> => {prize.Rarity}!");
         SoundPlayer.Instance.Play(SoundTrack.Get("sfx_coins"));
         IsSpinning = false;
     }
 }