void Start() { rend = this.gameObject.AddComponent <LineRenderer>(); rend.positionCount = arcLength; rend.material = lineMaterial; rend.textureMode = LineTextureMode.Tile; rend.startWidth = startWidth; rend.endWidth = endWidth; slingShooter = pullPoint.GetComponent <SlingShooter>(); projectileSpeed = slingShooter.projectileSpeed; slingShooter.onPullReset.AddListener(OnPullReturn); }