Пример #1
0
    // Update is called once per frame

    void Update()
    {
        Population = GameObject.FindGameObjectWithTag("Pop");
        BluePop    = GameObject.Find("BluePop");
        RedPop     = GameObject.Find("RedPop");

        Text r = RedPop.GetComponent <Text>();
        Text b = BluePop.GetComponent <Text>();
        Text t = Population.GetComponent <Text>();

        t.text = GameObject.FindGameObjectsWithTag("Slime").Length.ToString();


        if (currentState != null)
        {
            currentState();
        }
        if (GameObject.FindGameObjectsWithTag("Slime").Length > 100)
        {
            SlimeAi slimeAI = GameObject.FindGameObjectWithTag("Slime").gameObject.GetComponent <SlimeAi>();
            if (slimeAI != null)
            {
                slimeAI.currentState = slimeAI.Death;
            }
        }
        foreach (GameObject l in GameObject.FindGameObjectsWithTag("Slime"))
        {
            if (l.GetComponent <SlimeAi>().CLAN == 1)
            {
                ri++;
                Red.Add(l);

                r.text = Red.ToArray().Length.ToString();
            }
            else if (l.GetComponent <SlimeAi>().CLAN == 2)
            {
                bi++;

                Blu.Add(l);
                b.text = Blu.ToArray().Length.ToString();
            }
        }
        ri = 0;
        bi = 0;
        Blu.Clear();
        Red.Clear();

        if (Input.GetKey(KeyCode.Q))
        {
            SceneManager.LoadScene("Main");
        }
    }
Пример #2
0
    private void OnCollisionEnter(Collision collision)
    {
        List <GameObject> CantFight = new List <GameObject>();
        SlimeAi           slimeAI   = collision.gameObject.GetComponent <SlimeAi>();

        if (slimeAI != null && CLAN != slimeAI.CLAN)
        {
            if (!CantFight.Contains(collision.gameObject))
            {
                if (collision.gameObject.GetComponent <SlimeAi>().strength > strength && collision.gameObject.tag == "Slime")
                {
                    currentState = Death;
                }
                else if (collision.gameObject.GetComponent <SlimeAi>().strength < strength && collision.gameObject.tag == "Slime")
                {
                    collision.gameObject.GetComponent <SlimeAi>().currentState = Death;
                }
                else if (strength == collision.gameObject.GetComponent <SlimeAi>().strength)
                {
                    CantFight.Add(collision.gameObject);
                }
            }
        }
    }