public void TestGenerateAction2() { // Center case int[] board = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; SlidingPuzzle puzzle = new SlidingPuzzle(board); SlidingPuzzleAction[] actual = puzzle.GetActions().ToArray(); SlidingPuzzleAction[] expected = new SlidingPuzzleAction[2]; expected[0] = new SlidingPuzzleAction(0, 0 + 1); expected[1] = new SlidingPuzzleAction(0, 0 + 3); System.Console.WriteLine("Testing GenerateActions()"); System.Console.WriteLine("\tTop-Left Case"); Assert.Equal(actual, expected); }
public void TestGenerateAction3() { // Center case int[] board = { 8, 1, 2, 3, 4, 5, 6, 7, 0 }; SlidingPuzzle puzzle = new SlidingPuzzle(board); SlidingPuzzleAction[] actual = puzzle.GetActions().ToArray(); SlidingPuzzleAction[] expected = new SlidingPuzzleAction[2]; expected[0] = new SlidingPuzzleAction(8, 8 - 1); expected[1] = new SlidingPuzzleAction(8, 8 - 3); System.Console.WriteLine("Testing GenerateActions()"); System.Console.WriteLine("\tBottom-Right Case"); Assert.Equal(actual, expected); }
public void TestGenerateAction1() { // Center case int[] board = { 1, 2, 3, 4, 0, 5, 6, 7, 8 }; SlidingPuzzle puzzle = new SlidingPuzzle(board); SlidingPuzzleAction[] actual = puzzle.GetActions().ToArray(); SlidingPuzzleAction[] expected = new SlidingPuzzleAction[4]; expected[0] = new SlidingPuzzleAction(4, 4 - 1); expected[1] = new SlidingPuzzleAction(4, 4 + 1); expected[2] = new SlidingPuzzleAction(4, 4 - 3); expected[3] = new SlidingPuzzleAction(4, 4 + 3); System.Console.WriteLine("Testing GenerateActions()"); System.Console.WriteLine("\tCenter Case"); Assert.Equal(actual, expected); }