/// <summary>
        /// Add a slider with a numerical indicator.
        /// </summary>
        void AddSlider(int minValue, int maxValue, int startValue, string title, bool isFloat = false)
        {
            MovePosition(8);

            // Slider
            var slider = new HorizontalSlider();

            slider.Position        = new Vector2(x, y);
            slider.Size            = new Vector2(80.0f, 5.0f);
            slider.DisplayUnits    = 20;
            slider.TotalUnits      = (maxValue - minValue) + 20;
            slider.ScrollIndex     = startValue - minValue;
            slider.BackgroundColor = Color.grey;
            slider.TintColor       = new Color(153, 153, 0);
            slider.OnScroll       += UpdateSliderIndicators;
            currentPanel.Components.Add(slider);

            // Indicator
            var indicator = new TextLabel();

            indicator.Position = new Vector2(x + slider.Size.x + 15, y);
            currentPanel.Components.Add(indicator);

            var sliderSetup = new SliderSetup()
            {
                slider     = slider,
                indicator  = indicator,
                lowerValue = minValue,
                isFloat    = isFloat
            };

            modSliders.Add(sliderSetup);
            UpdateSliderIndicators();
        }
Пример #2
0
    private RectTransform SetupSliders(SliderSetup setup)
    {
        GameObject containerGO = Instantiate(sliderContainerPrefab, _content);

        containerGO.name = setup.label + " Slider";
        Text label = containerGO.transform.Find("Label").GetComponent <Text> ();

        label.text = setup.label;

        Transform sliderHolder = containerGO.transform.Find("SliderHolder");

        AddSlider(setup.targetA, sliderHolder);
        AddSlider(setup.targetB, sliderHolder);

        BlendShapeMixer[] mixers  = containerGO.GetComponentsInChildren <BlendShapeMixer> ();
        Slider[]          sliders = containerGO.GetComponentsInChildren <Slider> ();

        return(containerGO.transform as RectTransform);
    }