Пример #1
0
        /*--------------------------------------------------------------------------------------------*/
        public virtual Vector3 GetNearestWorldPosition(Ray pFromWorldRay, out RaycastResult pRaycast)
        {
            if (ButtonRenderer != null)
            {
                return(ButtonRenderer.GetNearestWorldPosition(pFromWorldRay, out pRaycast));
            }

            if (SliderRenderer != null)
            {
                return(SliderRenderer.GetNearestWorldPosition(pFromWorldRay, out pRaycast));
            }

            throw new Exception("No button or slider renderer.");
        }
Пример #2
0
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public virtual Vector3 GetNearestWorldPosition(Vector3 pFromWorldPosition)
        {
            if (ButtonRenderer != null)
            {
                return(ButtonRenderer.GetNearestWorldPosition(pFromWorldPosition));
            }

            if (SliderRenderer != null)
            {
                return(SliderRenderer.GetNearestWorldPosition(pFromWorldPosition));
            }

            throw new Exception("No button or slider renderer.");
        }
Пример #3
0
        /*--------------------------------------------------------------------------------------------*/
        private void UpdateSliderSettings(HoverItem pHoverItem, HoverItemHighlightState pHighState)
        {
            HoverItemDataSlider data = (HoverItemDataSlider)pHoverItem.Data;

            HoverItemHighlightState.Highlight?high = pHighState.NearestHighlight;
            float highProg  = pHighState.MaxHighlightProgress;
            bool  isNearest = pHighState.IsNearestAcrossAllItemsForAnyCursor;

            SliderRenderer.Controllers.Set(HoverRendererSlider.JumpValueName, this);
            SliderRenderer.Controllers.Set(HoverRendererSlider.ShowButtonEdgesName, this);

            SliderRenderer.ShowButtonEdges = (isNearest && highProg > 0);

            if (high == null || highProg <= 0 || !isNearest)
            {
                data.HoverValue          = null;
                SliderRenderer.JumpValue = -1;
                return;
            }

            float value = SliderRenderer.GetValueViaNearestWorldPosition(high.Value.NearestWorldPos);

            data.HoverValue = value;

            float snapValue = (float)data.SnappedHoverValue;
            //float easePower = (1-high.Value.Progress)*5+1; //gets "snappier" as you pull away
            float showValue = DisplayUtil.GetEasedValue(data.Snaps, value, snapValue, 3);

            SliderRenderer.JumpValue = showValue;

            if (data.IsStickySelected)
            {
                data.Value = value;
                SliderRenderer.Controllers.Set(HoverRendererSlider.HandleValueName, this);
                SliderRenderer.HandleValue = showValue;
            }
        }
Пример #4
0
 /// <summary>
 /// Renders the supplied Slider_t as XAML.
 /// </summary>
 /// <param name="control">Slider_t to render.</param>
 public void Visit(Slider_t control)
 {
     SliderRenderer.Render(_writer, control);
 }