public void Populate(float max, float actual) { this.max.text = ((int)max).ToString(); this.actual.text = ((int)actual).ToString(); bar.Populate(max, actual); currentValue = actual; }
public void Populate(BattleUnit unit) { text.text = unit.unit.unitName; hpBar.Populate(unit.Get(StatTag.MHP), unit.Get(StatTag.HP)); stagger.Populate(BattleUnit.MaxStagger, unit.Get(StatTag.STAGGER)); }