Пример #1
0
        public void action()
        {
            const int   wait   = 1;
            const int   time   = 200;        //1600;
            const float degree = 180.0f;     //180.0f;
            const float delta  = degree / (time - wait);

            for (int i = 0; i < NUM; ++i)
            {
                if (frame [i] < 0)
                {
                    continue;
                }
                else if (frame[i]++ > time * 2)
                {
                    frame[i] = -1;
                }
                else if (frame[i] > wait)
                {
                    objs[i].obj.transform.Rotate(0, 0, delta);
                    objs[i].obj.renderer.material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
                }
                else
                {
                    break;
                }
            }
            if (frame[NUM - 1] > time * 2)
            {
                scene.nextState();
            }
        }
Пример #2
0
        public void action()
        {
            // const int wait = 1;
            const int time = 130;

            for (int i = 0; i < NUM; ++i)
            {
                float scale = (Mathf.Cos(-pos / 20.0f + i / 20.0f) + 1.0f) / 10.0f + 0.8f;
                if (scale > 0.95f && frame[i] >= 0)
                {
                    if (frame[i]++ > time)
                    {
                        frame[i] = -1;
                        objs[i].obj.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
                        // objs[i].obj.renderer.material.color = Color.white;
                    }
                    else
                    {
                        // objs[i].obj.renderer.material.color = ColorHSV.FromHsv((i+pos/10)%360, 255, 255);
                    }
                }
                if (frame[i] > 0)
                {
                    objs[i].obj.transform.localScale = new Vector3(scale, scale, 1.0f);
                }
                else if (frame[i] == 0)
                {
                    break;
                }
            }
            ++pos;

            if (frame [NUM - 1] > time)
            {
                scene.nextState();
            }
        }