Пример #1
0
        // Initialization
        public void Awake()
        {
            managerState = "waking up";
            m_radius     = (float)parentCelestialBody.Radius;
            //			print (m_radius);

            m_sunNode = new SunNode();
            m_sunNode.Start();

            m_skyNode = new SkyNode();
            m_skyNode.setManager(this);
            m_skyNode.SetParentCelestialBody(parentCelestialBody);
            m_skyNode.setParentPlanetTransform(ParentPlanetTransform);
            //			print ("skynode parent CB and PP set");
            //m_skyNode.loadSettings ();
            m_skyNode.loadFromConfigNode(false);
            m_skyNode.Start();
            //m_skyNode.loadFromConfigNode(false);
            //m_skyNode.loadFromConfigNode ();
            //			print ("skynode started");

            if (hasOcean)
            {
                m_oceanNode = new OceanWhiteCaps();
                m_oceanNode.setManager(this);
                m_oceanNode.setCore(m_core);

                m_oceanNode.loadFromConfigNode(false);
                m_oceanNode.Start();
            }

            managerState = "awake";
        }
Пример #2
0
        // Initialization
        public void Awake()
        {
            m_radius = parentCelestialBody.Radius;
            //			print (m_radius);

            m_sunNode = new SunNode();
            m_sunNode.Start();

            m_skyNode = new SkyNode();
            m_skyNode.setManager(this);
            m_skyNode.SetParentCelestialBody(parentCelestialBody);
            m_skyNode.setParentPlanetTransform(ParentPlanetTransform);
            //			print ("skynode parent CB and PP set");
            //m_skyNode.loadSettings ();
            m_skyNode.loadFromConfigNode(false);

            m_skyNode.Start();

            //m_skyNode.loadFromConfigNode(false);
            //m_skyNode.loadFromConfigNode ();
            //			print ("skynode started");

            if (hasOcean && Core.Instance.useOceanShaders)
            {
                m_oceanNode = new OceanWhiteCaps();
                m_oceanNode.setManager(this);
                m_oceanNode.setCore(Core.Instance);

                m_oceanNode.loadFromConfigNode(false);
                m_oceanNode.Start();
            }
        }
Пример #3
0
        // Initialization
        public void Awake()
        {
            m_radius = parentCelestialBody.Radius;
            //			print (m_radius);

            m_skyNode = new SkyNode();
            m_skyNode.setManager(this);
            m_skyNode.SetParentCelestialBody(parentCelestialBody);
            m_skyNode.setParentPlanetTransform(ParentPlanetTransform);

            if (m_skyNode.loadFromConfigNode())
            {
                m_skyNode.Start();

                if (hasOcean && Core.Instance.useOceanShaders)
                {
                    m_oceanNode = new OceanWhiteCaps();
                    m_oceanNode.setManager(this);

                    m_oceanNode.loadFromConfigNode();
                    m_oceanNode.Start();
                }
            }
        }
Пример #4
0
        // Initialization
        public void Awake()
        {
            m_radius = parentCelestialBody.Radius;

            m_skyNode = (SkyNode)Core.Instance.scaledSpaceCamera.gameObject.AddComponent(typeof(SkyNode));
            m_skyNode.setManager(this);
            m_skyNode.usesCloudIntegration = usesCloudIntegration;
            m_skyNode.SetParentCelestialBody(parentCelestialBody);
            m_skyNode.setParentPlanetTransform(ParentPlanetTransform);

            if (m_skyNode.loadFromConfigNode())
            {
                m_skyNode.Init();

                if (hasOcean && Core.Instance.useOceanShaders)
                {
                    m_oceanNode = (OceanWhiteCaps)Core.Instance.farCamera.gameObject.AddComponent(typeof(OceanWhiteCaps));
                    m_oceanNode.setManager(this);

                    m_oceanNode.loadFromConfigNode();
                    m_oceanNode.Init();
                }
            }
        }