Пример #1
0
 public override bool Apply()
 {
     foreach (FightActor current in base.GetAffectedActors())
     {
         SkipTurnBuff buff = new SkipTurnBuff(current.PopNextBuffId(), current, base.Caster, base.Dice, base.Spell, false, true);
         current.AddAndApplyBuff(buff, true);
     }
     return(true);
 }
Пример #2
0
        protected override bool InternalApply()
        {
            foreach (var actor in GetAffectedActors())
            {
                var buff = new SkipTurnBuff(actor.PopNextBuffId(), actor, Caster, this, Spell, false, FightDispellableEnum.DISPELLABLE_BY_DEATH);
                actor.AddBuff(buff);
            }

            return(true);
        }