private void WriteSkinGroup(SkinGroup group) { _writer.Write((uint)group.Skins.Count); for (int i = 0; i < group.Skins.Count; i++) { WriteSkin(group.Skins[i]); } }
private SkinGroup ReadSkinGroup() { SkinGroup result = new SkinGroup(); uint count = _reader.ReadUInt32(); for(uint i = 0; i < count; i++) { result.Skins.Add(ReadSkin()); } return result; }