void Start() { this.controller = GameController.Instance; _player1Sphere = GameObject.Find("Player1Sphere"); _player2Sphere = GameObject.Find("Player2Sphere"); _player1Colour = SkinColour.BLUE; _player2Colour = SkinColour.RED; }
public Character(string n, Gender g, HairColour hc, HairStyle hs, EyesColour ec, SkinColour sc, List <OthersAttributes> o) { Name = n; Gender = g; HairColour = hc; HairStyle = hs; EyesColour = ec; SkinColour = sc; Others = o; }
public void TogglePlayerTwo() { if (_player2Colour == SkinColour.RED) { _player2Sphere.GetComponent <SpriteRenderer>().sprite = PurpleIdle; _player2Colour = SkinColour.PURPLE; } else { _player2Sphere.GetComponent <SpriteRenderer>().sprite = RedIdle; _player2Colour = SkinColour.RED; } }
public void TogglePlayerOne() { if (_player1Colour == SkinColour.BLUE) { _player1Sphere.GetComponent <SpriteRenderer>().sprite = GreenIdle; _player1Colour = SkinColour.GREEN; } else { _player1Sphere.GetComponent <SpriteRenderer>().sprite = BlueIdle; _player1Colour = SkinColour.BLUE; } }
public void SaveAvatarSelection(SkinColour player1, SkinColour player2) { _player1Skin = player1; _player2Skin = player2; }