void OnEnable()
 {
     skin = target as Skin2DX;
     skin.GetComponent<SkinnedMeshRenderer>().hideFlags = HideFlags.HideInInspector;
 }
Пример #2
0
 void OnEnable()
 {
     skin = target as Skin2DX;
     skin.GetComponent <SkinnedMeshRenderer>().hideFlags = HideFlags.HideInInspector;
 }