public SkillArgs(byte skillType, AttackResult isCritical, uint skillID, uint targetActorID, uint damage) { this.skillType = skillType; this.isCritical = isCritical; this.skillID = (Skills.SkillIDs)skillID; this.targetActorID = targetActorID; this.damage = damage; this.casting = false; this.castcancel = false; this.failed = false; }