/// <summary> /// Pick lock a vehicle door. /// </summary> /// <param name="client"></param> /// <param name="arguments"></param> public static void PicklockDoor(Client client, params object[] arguments) { if (arguments[1] == null) return; Vehicle vehicle = arguments[1] as Vehicle; if (client.Position.DistanceTo2D(vehicle.Position) > 5) return; if (!vehicle.Locked) return; if (!Skillcheck.SkillCheckPlayer(client, Skillcheck.Skills.intelligence, 15, -1)) return; vehicle.Locked = false; client.SendChatMessage("Success!"); }
public static void Use(Client client, Vehicle vehicle) { if (!vehicle.Exists) { return; } LevelRankCooldowns cooldowns = AccountUtil.GetCooldowns(client); LevelRanks ranks = AccountUtil.GetLevelRanks(client); if (!cooldowns.IsSmashReady || ranks.Smash <= 0) { return; } if (client.Position.DistanceTo2D(vehicle.Position) > 2.5) { return; } if (!vehicle.Locked) { return; } cooldowns.IsSmashReady = false; bool didPlayerSucceed = Skillcheck.SkillCheckPlayer(client, Skillcheck.Skills.strength, new Random().Next(15, 28), clientModifier: ranks.Smash, impact: -1); if (!didPlayerSucceed) { client.SendNotification("You try to smash the vehicle window but end up hurting your fist."); return; } vehicle.Locked = false; client.SendNotification("You successfully smash the vehicle window."); Utilities.BreakVehicleWindow(client, vehicle); }