private void BtnClick(Button btn) { switch (btn.name) { case "btnLevelUp": int result = nowVo.LevelUp(); if (result == 0) { UIManager.Instance.CreateTipPanel("技能已满级"); } else if (result == 1) { UIManager.Instance.CreateTipPanel("灵魂不足"); } else if (result == 2) { UIManager.Instance.CreateTipPanel("升级成功"); GameRoot.Instance.evt.CallEvent(GameEventDefine.UPDATE_SKILL, null); } break; case "btnRemove": DataManager.Instance.skillModel.RemoveNow(nowCellPos); GameRoot.Instance.evt.CallEvent(GameEventDefine.UPDATE_SKILL, null); break; } }
private void BtnClick() { int result = skillVo.LevelUp(); if (result == 0) { UIManager.Instance.CreateTipPanel("技能已满级"); } else if (result == 1) { UIManager.Instance.CreateTipPanel("经验不足"); } else if (result == 2) { UIManager.Instance.CreateTipPanel("升级成功"); GameRoot.Instance.evt.CallEvent(GameEventDefine.UPDATE_SERVANT, null); } }