Пример #1
0
 public void SetSkillTreeFiller(SkillTreeFiller stf)
 {
     UnloadSkillTreeFiller();
     foreach (var n in stf.Taken)
     {
         nodeDic[n].transform.GetChild(1).gameObject.GetComponent <Text>().text = "1";
     }
     SetAvailable(stf);
 }
Пример #2
0
 private void SetAvailable(SkillTreeFiller stf)
 {
     foreach (var n in stf.Available)
     {
         var sn = nodeDic[n];
         sn.GetComponentInChildren <Text>().text = "0";
         var f = new UnityEngine.Events.UnityAction[1];              //Shenanigans for lambda self reference
         f[0] = () => {
             stf.Take(n);
             sn.transform.GetChild(1).gameObject.GetComponent <Text>().text = "1";
             sn.GetComponent <Button>().onClick.RemoveListener(f[0]);
             SetAvailable(stf);
         };
         sn.GetComponent <Button>().onClick.AddListener(f[0]);
     }
 }