Пример #1
0
    // ENG: Initialization
    // JAP: 初期化。
    public virtual void Init(Stats newstats, float speedmultiplyer, ElementType type, SkillTier tier)
    {
        if (_rigidbody == null)
        {
            CacheObject();
        }

        if (_properties != null)
        {
            Destroy(_properties);
        }

        _properties = newstats;

        _stats = new SlimeStats();
        _properties.HealthProperties          = MaxHitPoint;
        _properties.SpeedMultiplyerProperties = speedmultiplyer;
        _stats.Elementtype      = type;
        _stats.IsDead           = false;
        _stats.MovementRange    = UnityEngine.Random.Range(5.0f, 10.0f);
        _stats.MaxMovementRange = 3.0f;
        _rigidbody.velocity     = Vector3.zero;
        _tier = tier;

        Material.SetColor("_Color", _stats.Elementtype.GetColor());
    }
Пример #2
0
    public static string SkillTierToString(SkillTier tier)
    {
        string rarity = "";

        switch (tier)
        {
        case SkillTier.n:
            rarity = "n";
            break;

        case SkillTier.r:
            rarity = "r";
            break;

        case SkillTier.sr:
            rarity = "sr";
            break;

        case SkillTier.ssr:
            rarity = "ssr";
            break;
        }

        return(rarity);
    }
Пример #3
0
    public override List <GameObject> GetTargets(ref Vector3 casting_position, ref SkillTier tier, ref GameObjectList targets, ref GameObject caster)
    {
        List <GameObject> list = new List <GameObject>();

        list.Add(caster);

        return(list);
    }
    public override List <GameObject> GetTargets(ref Vector3 casting_position, ref SkillTier tier, ref GameObjectList targets, ref GameObject caster)
    {
        List <GameObject> list = new List <GameObject>();

        foreach (GameObject obj in targets.GetList())
        {
            if (ObjectManager.Instance.GetActiveObjects(obj) != null)
            {
                foreach (GameObject entity in ObjectManager.Instance.GetActiveObjects(obj))
                {
                    if (Vector3.Distance(casting_position, entity.transform.position) < _Range * ((tier != null) ? tier.GetMultiplyer() : 1))
                    {
                        list.Add(entity);
                    }
                }
            }
        }

        return(list);
    }
Пример #5
0
 public abstract List <GameObject> GetTargets(ref Vector3 caster_position, ref SkillTier tier, ref GameObjectList targets, ref GameObject caster);
Пример #6
0
 public void Grow(SkillTier tier)
 {
     _tier = tier;
 }
Пример #7
0
 public void SetTier(SkillTier newTier)
 {
     _tier = newTier;
 }
        public ItemSkillParamFile(string inFilename, byte[] rawData, byte[] subHeader, int[] ptrs, int baseAddr)
        {
            filename = inFilename;
            header   = subHeader;

            MemoryStream inStream = new MemoryStream(rawData);
            BinaryReader inReader = new BinaryReader(inStream);

            inStream.Seek(8, SeekOrigin.Begin);
            int headerLoc = inReader.ReadInt32();

            inStream.Seek(headerLoc, SeekOrigin.Begin);
            int tiers       = inReader.ReadInt32();
            int hitboxLoc   = inReader.ReadInt32() - baseAddr;
            int skillLoc    = inReader.ReadInt32() - baseAddr;
            int hitboxCount = (skillLoc - hitboxLoc) / 4;

            hitBoxes = new ushort[hitboxCount][];
            int highestIndex = 0;

            byte[] tempIndexes = inReader.ReadBytes(7);
            skillIndexes = new sbyte[7];
            for (int i = 0; i < tempIndexes.Length; i++)
            {
                if (tempIndexes[i] == 0xFF)
                {
                    skillIndexes[i] = -1;
                }
                else
                {
                    skillIndexes[i] = (sbyte)(tempIndexes[i] / tiers);
                }
            }
            highestIndex = skillIndexes.Max() + 1;
            inStream.Seek(hitboxLoc, SeekOrigin.Begin);
            for (int i = 0; i < hitBoxes.Length; i++)
            {
                hitBoxes[i]    = new ushort[2];
                hitBoxes[i][0] = inReader.ReadUInt16();
                hitBoxes[i][1] = inReader.ReadUInt16();
            }
            allSkills = new SkillTier[highestIndex][];
            inStream.Seek(skillLoc, SeekOrigin.Begin);
            for (int i = 0; i < highestIndex; i++)
            {
                allSkills[i] = new SkillTier[tiers];
                for (int j = 0; j < tiers; j++)
                {
                    SkillTier tempTier = new SkillTier();
                    tempTier.hit1Unknown   = inReader.ReadByte();
                    tempTier.hit2Unknown   = inReader.ReadByte();
                    tempTier.hit3Unknown   = inReader.ReadByte();
                    tempTier.unknownByte1  = inReader.ReadByte();
                    tempTier.hit1PP        = inReader.ReadByte();
                    tempTier.hit2PP        = inReader.ReadByte();
                    tempTier.hit3PP        = inReader.ReadByte();
                    tempTier.hit1Targets   = inReader.ReadByte();
                    tempTier.hit2Targets   = inReader.ReadByte();
                    tempTier.hit3Targets   = inReader.ReadByte();
                    tempTier.numAttacks    = inReader.ReadInt16();
                    tempTier.expPerLevel   = inReader.ReadInt32();
                    tempTier.expGrowth     = inReader.ReadInt16();
                    tempTier.hit1AtpMod    = inReader.ReadInt16();
                    tempTier.hit1AtaMod    = inReader.ReadInt16();
                    tempTier.hit1AtpGrowth = inReader.ReadByte();
                    tempTier.hit1AtaGrowth = inReader.ReadByte();
                    tempTier.hit1Hitbox    = inReader.ReadByte();
                    tempTier.hit2Hitbox    = inReader.ReadByte();
                    tempTier.hit3Hitbox    = inReader.ReadByte();
                    tempTier.unknownByte2  = inReader.ReadByte();
                    tempTier.hit2AtpMod    = inReader.ReadInt16();
                    tempTier.hit3AtpMod    = inReader.ReadInt16();
                    tempTier.hit2AtpGrowth = inReader.ReadByte();
                    tempTier.hit3AtpGrowth = inReader.ReadByte();
                    tempTier.unknownByte3  = inReader.ReadByte();
                    tempTier.unknownByte4  = inReader.ReadByte();
                    allSkills[i][j]        = tempTier;
                }
            }
        }
Пример #9
0
 public void SetSkillTier(SkillTier tier)
 {
     _SkillTier = tier;
 }