Пример #1
0
 // 移出防御效果
 public void RemoveDefence()
 {
     if (_defence != null)
     {
         SkillSystem.SkEntity.UnmountBuff(_character.Entity.aliveEntity, _defence);
         _defence = null;
     }
 }
Пример #2
0
 // 添加防御效果
 void AddDefence()
 {
     if (_defence == null && _durability.floatValue.current != 0f)
     {
         _defenceValue[0] = VCUtility.GetArmorDefence(_durability.valueMax);
         _defence         = SkillSystem.SkEntity.MountBuff(_character.Entity.aliveEntity, 30200129, _defenceIndex, _defenceValue);
     }
 }