static public int get_StartTime(IntPtr l) { try { SkillSystem.ISkillTriger self = (SkillSystem.ISkillTriger)checkSelf(l); pushValue(l, true); pushValue(l, self.StartTime); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Reset(IntPtr l) { try { SkillSystem.ISkillTriger self = (SkillSystem.ISkillTriger)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_StartTime(IntPtr l) { try { SkillSystem.ISkillTriger self = (SkillSystem.ISkillTriger)checkSelf(l); System.Int64 v; checkType(l, 2, out v); self.StartTime = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_IsFinal(IntPtr l) { try { SkillSystem.ISkillTriger self = (SkillSystem.ISkillTriger)checkSelf(l); bool v; checkType(l, 2, out v); self.IsFinal = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_OrderInSection(IntPtr l) { try { SkillSystem.ISkillTriger self = (SkillSystem.ISkillTriger)checkSelf(l); int v; checkType(l, 2, out v); self.OrderInSection = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Init(IntPtr l) { try { SkillSystem.ISkillTriger self = (SkillSystem.ISkillTriger)checkSelf(l); Dsl.ISyntaxComponent a1; checkType(l, 2, out a1); SkillSystem.SkillInstance a2; checkType(l, 3, out a2); self.Init(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Execute(IntPtr l) { try { SkillSystem.ISkillTriger self = (SkillSystem.ISkillTriger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); SkillSystem.SkillInstance a2; checkType(l, 3, out a2); System.Int64 a3; checkType(l, 4, out a3); System.Int64 a4; checkType(l, 5, out a4); var ret = self.Execute(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }