Пример #1
0
                } // end ArcherSkill1

                public void DoBeforeEntering()
                {
                    skillStep = SkillStep.Step1;
                    character.audio.PlaySoundCacheForPath(id, info.soundPath);
                    character.avatar.Play("skill3_1");
                    for (int i = 0; i < signArr.Length; i++)
                    {
                        signArr[i] = false;
                    } // end if
                }     // end DoBeforeEntering
Пример #2
0
                }     // end DoBeforeEntering

                public void Reason()
                {
                    if (false == character.info.characterData.IsLive)
                    {
                        character.fsm.PerformTransition("die");
                        return;
                    } // end if
                    if (skillStep != SkillStep.End)
                    {
                        switch (skillStep)
                        {
                        default:
                            skillStep = SkillStep.End;
                            break;

                        case SkillStep.Step1:
                            if (true == character.avatar.isPlaying)
                            {
                                return;
                            }
                            // end if
                            skillStep = SkillStep.Step2;
                            character.avatar.Play("skill3_2");
                            break;

                        case SkillStep.Step2:
                            AnimationState state = character.avatar.GetCurrentState("skill3_2");
                            if (null == state || state.normalizedTime < signArr.Length)
                            {
                                return;
                            }
                            // end if
                            skillStep = SkillStep.End;
                            character.avatar.Play("skill3_3");
                            break;
                        } // end switch
                        return;
                    }     // end if

                    if (false == character.avatar.isPlaying)
                    {
                        character.fsm.PerformTransition("wait");
                    } // end if
                }     // end Reason