private void OnDisable() { if (curParentState != null) { curParentState = null; } }
protected virtual void Start() { curParentState = charParentState; charParentState.StateStart(); }
private void OnDisable() { if (curParentState != null) { curParentState = null; } }
protected virtual void Start() { curParentState = charParentState; charParentState.StateStart(); }