void OnWizardCreate() { var skillEvent = SkillManager.CreateBuffEvent(Selection.activeGameObject.GetComponentInParent <Skill> (), buffID, startFrame); Selection.activeGameObject = skillEvent.gameObject; }
void OnWizardCreate() { var skillEvent = SkillManager.CreateBuffEvent(Selection.activeGameObject.GetComponentInParent <Skill> (), buffID, startFrame); Selection.activeGameObject = skillEvent.gameObject; }