/// <summary> /// Add the item, its previous levels and its prerequisites to the given set and list. /// </summary> /// <param name="list">The list.</param> /// <param name="set">The set.</param> /// <param name="item">The item.</param> /// <param name="includeRoots">if set to <c>true</c> [include roots].</param> internal static void FillDependencies(this IList <StaticSkillLevel> list, SkillLevelSet <StaticSkillLevel> set, StaticSkillLevel item, bool includeRoots) { StaticSkill skill = item.Skill; // Add first level and prerequisites if (!set.Contains(skill, 1)) { // Prerequisites foreach (StaticSkillLevel prereq in skill.Prerequisites.Where(prereq => skill != prereq.Skill)) { list.FillDependencies(set, prereq, true); } // Include the first level StaticSkillLevel newItem = new StaticSkillLevel(skill, 1); list.Add(newItem); set.Set(newItem); } // Add greater levels Int64 max = includeRoots ? item.Level : item.Level - 1; for (int i = 2; i <= max; i++) { if (set.Contains(skill, i)) { continue; } StaticSkillLevel newItem = new StaticSkillLevel(skill, i); list.Add(newItem); set.Set(newItem); } }
/// <summary> /// Add the item, its previous levels and its prerequisites to the given set and list. /// </summary> /// <param name="list">The list.</param> /// <param name="set">The set.</param> /// <param name="item">The item.</param> /// <param name="includeRoots">if set to <c>true</c> [include roots].</param> internal static void FillDependencies(this IList<StaticSkillLevel> list, SkillLevelSet<StaticSkillLevel> set, StaticSkillLevel item, bool includeRoots) { StaticSkill skill = item.Skill; // Add first level and prerequisites if (!set.Contains(skill, 1)) { // Prerequisites foreach (StaticSkillLevel prereq in skill.Prerequisites.Where(prereq => skill != prereq.Skill)) { list.FillDependencies(set, prereq, true); } // Include the first level StaticSkillLevel newItem = new StaticSkillLevel(skill, 1); list.Add(newItem); set.Set(newItem); } // Add greater levels Int64 max = includeRoots ? item.Level : item.Level - 1; for (int i = 2; i <= max; i++) { if (set.Contains(skill, i)) continue; StaticSkillLevel newItem = new StaticSkillLevel(skill, i); list.Add(newItem); set.Set(newItem); } }
/// <summary> /// Add the item, its previous levels and its prerequisites to the given set and list. /// </summary> /// <param name="set"></param> /// <param name="list"></param> /// <param name="item"></param> /// <param name="includeRoots"></param> internal static void FillDependencies(SkillLevelSet<StaticSkillLevel> set, List<StaticSkillLevel> list, StaticSkillLevel item, bool includeRoots) { var skill = item.Skill; // Add first level and prerequisites if (!set.Contains(skill, 1)) { // Prerequisites foreach (var prereq in skill.Prerequisites) { // Deal with recursive skills such as Polaris if (skill != prereq.Skill) { FillDependencies(set, list, prereq, true); } } // Include the first level var newItem = new StaticSkillLevel(skill, 1); list.Add(newItem); set.Set(newItem); } // Add greater levels int max = (includeRoots ? item.Level : item.Level - 1); for (int i = 2; i <= max; i++) { if (!set.Contains(skill, i)) { var newItem = new StaticSkillLevel(skill, i); list.Add(newItem); set.Set(newItem); } } }
/// <summary> /// Add the item, its previous levels and its prerequisites to the given set and list. /// </summary> /// <param name="set"></param> /// <param name="list"></param> /// <param name="item"></param> /// <param name="includeRoots"></param> internal static void FillDependencies(SkillLevelSet <StaticSkillLevel> set, List <StaticSkillLevel> list, StaticSkillLevel item, bool includeRoots) { var skill = item.Skill; // Add first level and prerequisites if (!set.Contains(skill, 1)) { // Prerequisites foreach (var prereq in skill.Prerequisites) { // Deal with recursive skills such as Polaris if (skill != prereq.Skill) { FillDependencies(set, list, prereq, true); } } // Include the first level var newItem = new StaticSkillLevel(skill, 1); list.Add(newItem); set.Set(newItem); } // Add greater levels int max = (includeRoots ? item.Level : item.Level - 1); for (int i = 2; i <= max; i++) { if (!set.Contains(skill, i)) { var newItem = new StaticSkillLevel(skill, i); list.Add(newItem); set.Set(newItem); } } }