//09 0A public void OnItemToggle(SagaMap.Packets.Client.ItemToggle p) { if (this.state != SESSION_STATE.MAP_LOADED) { return; } Actor target; Map.SkillArgs args; Actor sActor = (Actor)this.Char; int id; byte index = p.GetIndex(); target = this.map.GetActor(p.GetTargetID()); args = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetID(), 0); SkillHandler.CastSkill(ref sActor, ref target, ref args); Packets.Server.ItemActive packet = new SagaMap.Packets.Server.ItemActive(); packet.SetSkillType(p.GetSkillType()); packet.SetContainer(p.GetContainer()); packet.SetIndex(p.GetIndex()); packet.SetSkillID(p.GetSkillID()); packet.SetSActor(this.Char.id); packet.SetDActor(p.GetTargetID()); packet.SetValue(args.damage); this.netIO.SendPacket(packet, this.SessionID);; this.SendCharStatus(0); Item item = this.Char.inv.GetItem((CONTAINER_TYPE)p.GetContainer(), index); id = item.id; this.map.RemoveItemFromActorPC(this.Char, index, id, 1, ITEM_UPDATE_REASON.PURCHASED); }
public void OnUseOffensiveSkill(Packets.Client.UseOffensiveSkill p) { if (this.state != SESSION_STATE.MAP_LOADED) { return; } // Attack try { if (p.GetSkillType() != 9) { Map.SkillArgs sArgs; Actor aActor = this.map.GetActor(p.GetTargetActorID()); Actor sActor = (Actor)this.Char; sArgs = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetActorID(), 0); //cast skill if (aActor == null) { sArgs.isCritical = Map.SkillArgs.AttackResult.Miss; sArgs.failed = true; this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true); return; } SkillHandler.CastSkill(ref sActor, ref aActor, ref sArgs); if (aActor.type == ActorType.NPC) { Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id); this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true); } if (aActor.type == ActorType.PC && aActor.id != this.Char.id) { Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id); this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true); } this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true); } // Emoticon if (p.GetSkillType() == 9) { this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetActorID(), (uint)Global.Random.Next()), this.Char, true); } } catch (Exception ex) { Logger.ShowError(ex, null); } }
public void OnSkillToggle(Packets.Client.SkillToggle p) { if (this.state != SESSION_STATE.MAP_LOADED) { return; } // Attack if (p.GetSkillType() != 9) { Map.SkillArgs sArgs; Actor aActor = (Actor)this.Char; Actor sActor = (Actor)this.Char; sArgs = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), sActor.id, 0); //cast skill SkillHandler.CastSkill(ref sActor, ref aActor, ref sArgs); Packets.Server.SkillToggle p1 = new SagaMap.Packets.Server.SkillToggle(); p1.SetSkillType(p.GetSkillType()); p1.SetSkillID(p.GetSkillID()); p1.SetToggle(sArgs.failed); this.netIO.SendPacket(p1, this.SessionID); sArgs.failed = false; this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true); } }