Пример #1
0
        private void ActiveSkillBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            try
            {
                int index    = ActiveSkillBox.SelectedIndex - 1;
                var aSkill   = _state.Player.Set.Skills[index];
                var selected = aSkill.Skill;
                SkillDisplayBox.Clear();
                switch (selected.S_Type)
                {
                case SkillType.OFFENSIVE:
                    UpdateMLTB(SkillDisplayBox, selected.Name);
                    UpdateMLTB(SkillDisplayBox, $"{selected.GetDamage()} Damage");
                    SkillDisplayBox.AppendText($"Element: {_state.SManager.ElementToString(selected.Element)}");
                    break;

                case SkillType.PASSIVE_BUFF:
                    UpdateMLTB(SkillDisplayBox, selected.Name);
                    SkillDisplayBox.AppendText($"Boosts {_state.SManager.StatsToString(selected.Stat)} by {selected.Multiplier}");
                    break;

                case SkillType.PASSIVE_VOID:
                    UpdateMLTB(SkillDisplayBox, selected.Name);
                    SkillDisplayBox.AppendText($"Reduces {_state.SManager.ElementToString(selected.Element)} dmg by {selected.Multiplier}");
                    break;
                }
            }
            catch (NullReferenceException) { }
            catch (ArgumentOutOfRangeException) { }
        }