Пример #1
0
        // 1 在PlayAbility状态时增加经验
        static void AddExpInBattle(WuxiaUnit unit, string skillId)
        {
            SkillData skillDataLearned = unit.LearnedSkills[skillId];

            if (skillDataLearned.Item.RequireValue > 0 && skillExpRate.Value > 0f)
            {
                int num = CalculateNurturanceExp(unit.info, skillDataLearned.Item.RequireAttribute, skillDataLearned.Item.RequireValue);
                num = Math.Max(1, (int)(num * skillExpRate.Value));
                try
                {
                    unit.info.AddSkillExp(skillId, num);
                }
                catch
                {
                    Console.WriteLine("出招者的Info有问题:" + unit.CharacterInfoId);
                }
                skillDataLearned.AddExp(num);
            }
        }