Пример #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 10)
        {
            Ex.Logger.Log("SkillConfig.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Args1")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args1]位置不对应"); return(false);
        }
        if (vecLine[3] != "Args2")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args2]位置不对应"); return(false);
        }
        if (vecLine[4] != "Args3")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args3]位置不对应"); return(false);
        }
        if (vecLine[5] != "Args4")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args4]位置不对应"); return(false);
        }
        if (vecLine[6] != "Args5")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args5]位置不对应"); return(false);
        }
        if (vecLine[7] != "Args6")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args6]位置不对应"); return(false);
        }
        if (vecLine[8] != "Args7")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args7]位置不对应"); return(false);
        }
        if (vecLine[9] != "JieShi")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[JieShi]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)10)
            {
                return(false);
            }
            SkillConfigElement member = new SkillConfigElement();
            member.ID     = Convert.ToInt32(vecLine[0]);
            member.Name   = vecLine[1];
            member.Args1  = vecLine[2];
            member.Args2  = vecLine[3];
            member.Args3  = vecLine[4];
            member.Args4  = vecLine[5];
            member.Args5  = vecLine[6];
            member.Args6  = vecLine[7];
            member.Args7  = vecLine[8];
            member.JieShi = vecLine[9];

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
Пример #2
0
 private SkillConfigTable()
 {
     m_mapElements    = new Dictionary <int, SkillConfigElement>();
     m_emptyItem      = new SkillConfigElement();
     m_vecAllElements = new List <SkillConfigElement>();
 }
Пример #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 10)
        {
            Ex.Logger.Log("SkillConfig.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Args1")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args1]位置不对应"); return(false);
        }
        if (vecLine[3] != "Args2")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args2]位置不对应"); return(false);
        }
        if (vecLine[4] != "Args3")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args3]位置不对应"); return(false);
        }
        if (vecLine[5] != "Args4")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args4]位置不对应"); return(false);
        }
        if (vecLine[6] != "Args5")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args5]位置不对应"); return(false);
        }
        if (vecLine[7] != "Args6")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args6]位置不对应"); return(false);
        }
        if (vecLine[8] != "Args7")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[Args7]位置不对应"); return(false);
        }
        if (vecLine[9] != "JieShi")
        {
            Ex.Logger.Log("SkillConfig.csv中字段[JieShi]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            SkillConfigElement member = new SkillConfigElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Args1);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Args2);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Args3);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Args4);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Args5);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Args6);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Args7);
            readPos += GameAssist.ReadString(binContent, readPos, out member.JieShi);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }