private static bool ExpectToken(SkillConditionTokenType type, SkillConditionToken token) { if (token.Type != type) { UnityEngine.Debug.LogError("Expected Token: " + type); return(false); } return(true); }
public SkillConditionToken(SkillConditionTokenType type, string value) { Type = type; Value = value; }
public SkillConditionToken(SkillConditionTokenType type) { Type = type; Value = string.Empty; }