Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        skillName.text = skill.name;
        price.text     = skill.levelList[0].price.ToString();
        state.text     = "已习得";
        player         = GameManager.GetInstance().GetPlayer().GetComponent <PlayerProperty>();
        view.onClick.AddListener(() =>
        {
            board.SetIntro(skill.levelList[0].intro);
        });

        if (!bought)
        {
            state.text = "购买";
            buy.onClick.AddListener(() =>
            {
                if (player.GetCoinNumber() < skill.levelList[0].price)
                {
                    return;
                }
                player.SetCoinNumber(-skill.levelList[0].price);
                player.AddSkill(skill.enName);
                state.text = "已习得";
            });
        }
    }