public override void Dispose() { base.Dispose(); Instance = null; }
public void Awake() { Instance = this; BuffHandlerDic = new Dictionary <string, BaseSkillData.IActiveConditionHandler>(); Load(); }
public override void Dispose() { base.Dispose(); Instance = null; }
public void Awake() { Instance = this; BuffHandlerDic = new Dictionary <string, BaseSkillData.IActiveConditionHandler>(); Load(); }