Пример #1
0
 public void OnLock()
 {
     foreach (var item in EntityChannels)
     {
         SkillAbility.ApplyEffectTo(item.Key, SkillAbility.SkillConfig.Effects[0]);
         SkillAbility.ApplyEffectTo(item.Key, SkillAbility.SkillConfig.Effects[1]);
     }
     EndExecute();
 }
Пример #2
0
    public void OnLock()
    {
#if !EGAMEPLAY_EXCEL
        foreach (var item in EntityChannels)
        {
            SkillAbility.ApplyEffectTo(item.Key, SkillAbility.SkillConfig.Effects[0]);
            SkillAbility.ApplyEffectTo(item.Key, SkillAbility.SkillConfig.Effects[1]);
        }
#endif
        EndExecute();
    }
Пример #3
0
    public override void BeginExecute()
    {
        var channelPrefab = SkillExecutionAsset.transform.Find("Channel");

        for (int i = SkillTargets.Count - 1; i >= 0; i--)
        {
            var item         = SkillTargets[i];
            var channel      = GameObject.Instantiate(channelPrefab);
            var lineRenderer = channel.GetComponent <LineRenderer>();
            lineRenderer.SetPosition(1, item.Position);
            EntityChannels.Add(item, lineRenderer);
        }
        foreach (var item in EntityChannels)
        {
            SkillAbility.ApplyEffectTo(item.Key, SkillAbility.SkillConfig.Effects[2]);
        }
    }