Пример #1
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        }                             //Needed for serialization

        public KinectV1Settings(string uniqueID, int kinectNumber)
        {
            uniqueKinectID = uniqueID;
            kinectID       = kinectNumber;

            //Set everything to the default value
            colorImageMode            = ColorImageFormat.RgbResolution640x480Fps30;
            lineFrequency             = PowerLineFrequency.SixtyHertz;
            autoWhiteBalance          = true;
            autoExposure              = true;
            backlightMode             = BacklightCompensationMode.AverageBrightness;
            depthImageMode            = DepthImageFormat.Resolution320x240Fps30;
            isNearMode                = false;
            irON                      = true;
            scaleDepthToReliableRange = false;
            colorizeDepth             = false;
            mergeSkeletons            = false;
            kinectPosition            = new Point3D(0, 0, 0);
            kinectYaw                 = 0.0;
            sendAcceleration          = false;
            sendAudioAngle            = false;
            audioTrackMode            = AudioTrackingMode.Loudest;
            sendColorImage            = false;
            sendDepthImage            = false;

            //Setup the options for the raw skeleton, irrespective of use
            rawSkeletonSettings = new SkeletonSettings();
        }
Пример #2
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        }                             //Needed for serialization

        public KinectV2Settings(string deviceUniqueID, int kinectNumber)
        {
            uniqueKinectID = deviceUniqueID;
            kinectID       = kinectNumber;

            //Set the default values
            mergeSkeletons            = true;
            sendRawSkeletons          = false;
            transformRawSkeletons     = false;
            kinectPosition            = new Point3D(0, 0, 0);
            scaleDepthToReliableRange = true;
            colorizeDepth             = false;
            sendAudioAngle            = false;
            audioTrackMode            = AudioTrackingMode.Loudest;
            sendColorImage            = false;
            sendDepthImage            = false;
            sendIRImage = false;

            //Setup the options for the raw skeleton, irrespective of use
            rawSkeletonSettings = new SkeletonSettings();
        }