public void addSkeletonReceiver(SkeletonReceiver listener) { lock (listeners) { if (!listeners.Contains(listener)) listeners.Add(listener); } }
public void addSkeletonReceiver(SkeletonReceiver listener) { lock (listeners) { if (!listeners.Contains(listener)) { listeners.Add(listener); } } }
public void removeSkeletonReceiver(SkeletonReceiver listener) { lock(listeners) listeners.Remove(listener); }
public void removeSkeletonReceiver(SkeletonReceiver listener) { lock (listeners) listeners.Remove(listener); }