protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Gray); spriteBatch.Begin(); bones.Move(); bones.Draw(spriteBatch); student.Move(); student.Walk(); student.Draw(spriteBatch); teacher.Move(); teacher.Walk(); teacher.Fly(); teacher.Draw(spriteBatch); spriteBatch.Draw(back, backRec, Color.Orange); spriteBatch.End(); base.Draw(gameTime); }