Пример #1
0
 /// <summary>
 /// Event when player's size changed.
 /// </summary>
 /// <param name="sender"> The sender.</param>
 /// <param name="e"> The event arguments.</param>
 private void OnPlayerSizeChange(object sender, SizeChangeEventArgs e)
 {
     if (e.State == Player.SizeState.SMALL)
     {
         Display.DropPowerUp();
     }
 }
Пример #2
0
 private void SizeChanged(object sender, SizeChangeEventArgs e)
 {
     // We dont need to do anything at the moment because the main render loop re-renders
     _gameUpdateService.WindowSize.X = (double)e.Size.Width / Block.BlockSize;
     _gameUpdateService.WindowSize.Y = (double)e.Size.Height / Block.BlockSize;
 }