/// <summary> /// Event when player's size changed. /// </summary> /// <param name="sender"> The sender.</param> /// <param name="e"> The event arguments.</param> private void OnPlayerSizeChange(object sender, SizeChangeEventArgs e) { if (e.State == Player.SizeState.SMALL) { Display.DropPowerUp(); } }
private void SizeChanged(object sender, SizeChangeEventArgs e) { // We dont need to do anything at the moment because the main render loop re-renders _gameUpdateService.WindowSize.X = (double)e.Size.Width / Block.BlockSize; _gameUpdateService.WindowSize.Y = (double)e.Size.Height / Block.BlockSize; }