public void CreateSitys(int Amount) { ArrayOfSity = new List <SityBase>(); for (int i = 0; i < Amount; i++) { SityBase s = new SityBase(); s.SityObject = Instantiate(SityPrefab); if (i == 0) { s.SityObject.transform.localScale *= 2; } s.SetSity(Corditanes.GetRandom(), RandomName(), 0, i); //Debug.Log(s.SityName); ArrayOfSity.Add(s); } //Debug.Log(ArrayOfSity.Count); }
public void SetEdge(SityBase sity1, SityBase sity2) { IDSity1 = sity1.ID; IDSity2 = sity2.ID; SolveDistance(); }