readonly DiceListControlWPF <EightSidedDice> _diceControl; //i think. public SinisterSixMainView(IEventAggregator aggregator, TestOptions test, SinisterSixVMData model ) { _aggregator = aggregator; _model = model; _aggregator.Subscribe(this); StackPanel mainStack = new StackPanel(); ParentSingleUIContainer?restoreP = null; if (test.SaveOption == EnumTestSaveCategory.RestoreOnly) { restoreP = new ParentSingleUIContainer() { Name = nameof(SinisterSixMainViewModel.RestoreScreen) }; } var thisRoll = GetGamingButton("Roll Dice", nameof(SinisterSixMainViewModel.RollDiceAsync)); StackPanel otherStack = new StackPanel(); otherStack.Orientation = Orientation.Horizontal; _diceControl = new DiceListControlWPF <EightSidedDice>(); otherStack.Children.Add(_diceControl); otherStack.Children.Add(thisRoll); var endButton = GetGamingButton("End Turn", nameof(SinisterSixMainViewModel.EndTurnAsync)); endButton.HorizontalAlignment = HorizontalAlignment.Left; otherStack.Children.Add(endButton); mainStack.Children.Add(otherStack); var otherButton = GetGamingButton("Remove Selected Dice", nameof(SinisterSixMainViewModel.RemoveDiceAsync)); otherButton.HorizontalAlignment = HorizontalAlignment.Left; mainStack.Children.Add(otherButton); _score = new ScoreBoardWPF(); _score.AddColumn("Score", true, nameof(SinisterSixPlayerItem.Score)); SimpleLabelGrid firstInfo = new SimpleLabelGrid(); firstInfo.AddRow("Turn", nameof(SinisterSixMainViewModel.NormalTurn)); // there is no roll number needed for this game. firstInfo.AddRow("Roll", nameof(SinisterSixMainViewModel.RollNumber)); //if you don't need, it comment it out. firstInfo.AddRow("Status", nameof(SinisterSixMainViewModel.Status)); mainStack.Children.Add(firstInfo.GetContent); mainStack.Children.Add(_score); if (restoreP != null) { mainStack.Children.Add(restoreP); //default add to grid but does not have to. } Content = mainStack; }
public SinisterSixMainViewModel(CommandContainer commandContainer, SinisterSixMainGameClass mainGame, SinisterSixVMData viewModel, BasicData basicData, TestOptions test, IGamePackageResolver resolver, IStandardRollProcesses roller ) : base(commandContainer, mainGame, viewModel, basicData, test, resolver, roller) { _mainGame = mainGame; _model = viewModel; }
public SinisterSixMainGameClass(IGamePackageResolver mainContainer, IEventAggregator aggregator, BasicData basicData, TestOptions test, SinisterSixVMData currentMod, IMultiplayerSaveState state, IAsyncDelayer delay, CommandContainer command, BasicGameContainer <SinisterSixPlayerItem, SinisterSixSaveInfo> gameContainer, StandardRollProcesses <EightSidedDice, SinisterSixPlayerItem> roller) : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, command, gameContainer, roller) { _model = currentMod; //if not needed, take this out and the _model variable. roller.BeforeRollingAsync = BeforeRollingAsync; roller.CanRollAsync = CanRollAsync; }