Пример #1
0
        public static SingularityExplodingBullet CreateSingularityExploadingBullet(SceneMgr mgr, Vector point, Vector position, Player plr)
        {
            Vector direction = point - position;

            direction.Normalize();

            SingularityExplodingBullet bullet = new SingularityExplodingBullet(mgr, IdMgr.GetNewId(mgr.GetCurrentPlayer().GetId()));

            InitSingularityBullet(bullet, mgr, point, position, plr);

            PointCollisionShape cs = new PointCollisionShape();

            cs.Center             = bullet.Center;
            bullet.CollisionShape = cs;

            ExplodingSingularityBulletControl c = new ExplodingSingularityBulletControl();

            c.Speed    = SharedDef.BULLET_EXPLOSION_SPEED;
            c.Strength = SharedDef.BULLET_EXPLOSION_STRENGTH;
            bullet.AddControl(c);

            bullet.AddControl(new StickyPointCollisionShapeControl());

            return(bullet);
        }
        private void SpawnNewBullet(ISceneObject target, ISceneObject ignored = null)
        {
            SingularityExplodingBullet bullet = new SingularityExplodingBullet(me.SceneMgr, IdMgr.GetNewId(me.SceneMgr.GetCurrentPlayer().GetId()));

            Vector targettedPosition = AIUtils.ComputeDestinationPositionToHitTarget(target, meBullet.Owner.Data.BulletSpeed, me.Center, me.SceneMgr.GetRandomGenerator());

            SceneObjectFactory.InitSingularityBullet(bullet, me.SceneMgr, targettedPosition, me.Position, meBullet.Owner);

            PointCollisionShape cs = new PointCollisionShape();

            cs.Center             = bullet.Center;
            bullet.CollisionShape = cs;

            ExcludingExplodingSingularityBulletControl c = new ExcludingExplodingSingularityBulletControl();

            c.Speed        = SharedDef.BULLET_EXPLOSION_SPEED;
            c.Strength     = SharedDef.BULLET_EXPLOSION_STRENGTH;
            c.StatReported = true;
            if (ignored != null)
            {
                c.IgnoredObjects.Add(ignored.Id);
            }
            bullet.AddControl(c);

            bullet.AddControl(new StickyPointCollisionShapeControl());

            NetOutgoingMessage msg = me.SceneMgr.CreateNetMessage();

            (bullet as ISendable).WriteObject(msg);
            me.SceneMgr.SendMessage(msg);

            me.SceneMgr.DelayedAttachToScene(bullet);
        }