protected override void Initialize() { base.Initialize(); Instance.SwitchScene(new LoadingScene <GameChooseScene>(new List <LoadingData> { new LoadingData { Count = 4, Enumerator = MultiplayerScene.GetEnumerator(this.Content) }, new LoadingData { Count = 4, Enumerator = SingleplayerScene.GetEnumerator(this.Content) }, new LoadingData { Count = 47, Enumerator = GeonBitUIResources.GetEnumerator(this.Content, "hd") }, }, 1200, 600)); }
public SingleplayerGameOverUpdateSystem(SingleplayerScene scene) : base(new Matcher().All(typeof(CounterComponent))) { this.scene = scene; }