Пример #1
0
    public void PutItem(int id)
    {
        ItemCollector item = SkinController.skinController.getByID(id);
        switch (item.type)
        {
            case ItemType.Body:
                BodySpriteCollector body = (BodySpriteCollector) item;
                if (body.back == null)
                    Back.sprite = null;
                else
                    Back.sprite = body.back.sprite;
                Body.sprite = body.body.sprite;
                LeftEye.sprite = body.leftEye.sprite;
                RightEye.sprite = body.rightEye.sprite;
                LeftHand.sprite = body.leftArm.sprite;
                RightHand.sprite = body.rightArm.sprite;
                LeftLeg.sprite = body.leftLeg.sprite;
                RightLeg.sprite = body.rightLeg.sprite;
                break;
            case ItemType.Head:

                SingleSpriteCollector head = (SingleSpriteCollector) item;
                Head.sprite = head.sprite.sprite;
                break;
            case ItemType.Weapon:
                SingleSpriteCollector weapon = (SingleSpriteCollector) item;
                Weapon.sprite = weapon.sprite.sprite;
                break;
        }
    }
Пример #2
0
    private void Start()
    {
        skinController = this;
        foreach (var t in Bodys)
        {
            items.Add(new BodySpriteCollector(t.GetComponent <BodyCollector>()));
        }

        for (int i = 0; i < Weapons.Count; i++)
        {
            int id = WeaponID[i];
            SingleSpriteCollector single = new SingleSpriteCollector
            {
                id = id, type = ItemType.Weapon, sprite = Weapons[i]
            };
            items.Add(single);
        }


        for (int i = 0; i < Heads.Count; i++)
        {
            int id = HeadID[i];
            SingleSpriteCollector single = new SingleSpriteCollector
            {
                id = id, sprite = Heads[i], type = ItemType.Head
            };
            items.Add(single);
        }
    }