public void SetOffLineByState(AsyncUserToken userToken) { if (userToken.userInfo.RoomID != -1) { SingleRoom room = allRoom.RoomList[userToken.userInfo.RoomID]; if (room.CurState != RoomActorState.NoReady) { Log4Debug("用户账号:" + userToken.userInfo.Register.userID + " 掉线前保存房间号:" + userToken.userInfo.RoomID); OffLineRooms.AddOrUpdate(userToken.userInfo.Register.userID, -1, (key, oldValue) => userToken.userInfo.RoomID); //更新掉线用户的状态 RoomActorUpdate roomActorUpdate = new RoomActorUpdate() { userIndex = userToken.userInfo.UniqueID, update = (int)RoomActorState.Offline + "" }; room.ClearUDP(userToken.userInfo.UniqueID); room.UpdateState(roomActorUpdate); } else { room.Quit(userToken.userInfo.UniqueID); Log4Debug("用户:" + userToken.userInfo.Register.userID + " 掉线,房间不保存。房间状态:" + room.CurState); } } }
/// <summary> /// tcp /// </summary> /// <param name="xieyi"></param> /// <param name="userToken"></param> /// <returns></returns> public byte[] SelectMessage(MessageXieYi xieyi, AsyncUserToken userToken) { JObject json = null; byte[] newBuffer = null; byte[] tempMessageContent = xieyi.MessageContent; int roomID = userToken.userInfo.RoomID; SingleRoom room = GetSingleRoomByID(roomID); Register login = null; RoomActorUpdate roomActorUpdate = null; ActorMoveDirection moveDirection = null; if (userToken == null) { Log4Debug("该用户已被清理,不处理接收数据。"); return(newBuffer); } if (allRoom.RoomList.ContainsKey(userToken.userInfo.RoomID)) { room = allRoom.RoomList[userToken.userInfo.RoomID]; } //Log4Debug("/" + xieyi.MessageContentLength); //try { switch ((MessageConvention)xieyi.XieYiFirstFlag) { case MessageConvention.login: login = SerializeHelper.Deserialize <Register>(tempMessageContent); newBuffer = Login(login, userToken); break; case MessageConvention.getHeartBeatTime: HeartbeatTime hbTime = new HeartbeatTime() { time = AsyncIOCPServer.HeartbeatSecondTime }; newBuffer = SerializeHelper.Serialize <HeartbeatTime>(hbTime); break; case MessageConvention.reConnectCheck: //检查是否是掉线用户 ReconnctInfo rcInfo = new ReconnctInfo(); if (OffLineRooms.ContainsKey(userToken.userInfo.Register.userID)) { int offRoomID = OffLineRooms[userToken.userInfo.Register.userID]; userToken.userInfo.RoomID = offRoomID; allRoom.RoomList[offRoomID].ReConnect(userToken); int removeCount = 0; OffLineRooms.TryRemove(userToken.userInfo.Register.userID, out removeCount); rcInfo.isReconnect = true; } else { rcInfo.isReconnect = false; } newBuffer = SerializeHelper.Serialize <ReconnctInfo>(rcInfo); break; case MessageConvention.reConnectIndex: room.GetReConnectFrameData(userToken.userInfo.UniqueID); break; case MessageConvention.heartBeat: //心跳检测客户端传递服务器时间 //Log4Debug("接收到 " + userToken.userInfo.Register.name + " 的心跳检测"); //newBuffer = SerializeHelper.DateTimeToBytes(DateTime.Now); //newBuffer = SerializeHelper.Serialize<HeartbeatTime>(new HeartbeatTime() { time = AsyncIOCPServer.HeartbeatSecondTime }); break; case MessageConvention.updateName: string updateName = SerializeHelper.ConvertToString(tempMessageContent); Log4Debug("修改人物信息:" + updateName); newBuffer = UpdateName(userToken, updateName); break; case MessageConvention.createRoom: json = JObject.Parse(SerializeHelper.ConvertToString(xieyi.MessageContent)); newBuffer = allRoom.CreateNewRoom(json, userToken); break; case MessageConvention.joinRoom: json = JObject.Parse(SerializeHelper.ConvertToString(xieyi.MessageContent)); newBuffer = allRoom.JoinRoom(json, userToken); break; case MessageConvention.updateRoom: Log4Debug("更新房间"); json = JObject.Parse(SerializeHelper.ConvertToString(xieyi.MessageContent)); newBuffer = allRoom.UpdateRoom(json); break; case MessageConvention.getRoomInfo: newBuffer = SerializeHelper.Serialize <RoomInfo>(room.RoomInfo); break; case MessageConvention.getRoommateInfo: Log4Debug("请求房间人物信息:" + SerializeHelper.ConvertToString(tempMessageContent)); roomActorUpdate = new RoomActorUpdate(); roomActorUpdate.SetSendInfo(SerializeHelper.ConvertToString(tempMessageContent)); // newBuffer = SerializeHelper.Serialize <List <RoomActor> >(new List <RoomActor>(room.ActorList.Values)); break; case MessageConvention.quitRoom: QuitInfo qInfo = SerializeHelper.Deserialize <QuitInfo>(tempMessageContent); if (room != null) { room.CheckQuit(userToken, qInfo); } break; case MessageConvention.updateActorAnimation: ActorNetAnimation netAnimation = new ActorNetAnimation(); netAnimation.SetSendInfo(SerializeHelper.ConvertToString(tempMessageContent)); //Log4Debug("set->" + netAnimation.animationIndex + ""); room.UpdateAnimation(netAnimation); //更新 break; case MessageConvention.updateActorState: roomActorUpdate = new RoomActorUpdate(); roomActorUpdate.SetSendInfo(SerializeHelper.ConvertToString(tempMessageContent)); Log4Debug("站位:" + userToken.userInfo.UniqueID + "/" + userToken.userInfo.Register.name + "用户站位:" + roomActorUpdate.userIndex + "请求修改状态为->" + (RoomActorState)int.Parse(roomActorUpdate.update)); // room.UpdateState(roomActorUpdate); //更新 break; case MessageConvention.prepareLocalModel: roomActorUpdate = new RoomActorUpdate(); roomActorUpdate.SetSendInfo(SerializeHelper.ConvertToString(tempMessageContent)); // room.UpdatePrepare(roomActorUpdate, userToken); //更新 break; case MessageConvention.getPreGameData: break; case MessageConvention.startGaming: break; case MessageConvention.endGaming: break; case MessageConvention.frameData: FrameInfo frame = SerializeHelper.Deserialize <FrameInfo>(tempMessageContent); newBuffer = room.GetBoardFrame(frame.frameIndex); //Log4Debug("用户" + userToken.userInfo.Register.name + "/请求帧数据:" + frame.frameIndex + "/" + room.RoomInfo.FrameIndex + "数据总长:" + newBuffer.Length); break; //case MessageConvention.setUDP: // UDPLogin loginUDP = SerializeHelper.Deserialize<UDPLogin>(tempMessageContent); // Log4Debug("收到登录UDP账号:" + loginUDP.login); // room.UpdateUDP(userToken.userInfo.UniqueID, loginUDP); // break; default: Log4Debug("TCP是否判断该协议:" + (MessageConvention)xieyi.XieYiFirstFlag); break; } } //catch (Exception error) //{ // Log4Debug("处理逻辑错误:" + error.Message); //} // 创建一个发送缓冲区。 byte[] sendBuffer = null; if (newBuffer != null)//用户需要服务器返回值给自己的话 { xieyi = new MessageXieYi(xieyi.XieYiFirstFlag, xieyi.XieYiSecondFlag, newBuffer); sendBuffer = xieyi.ToBytes(); } return(sendBuffer); }