private void DrawSingleRoadF(Player player, string roadCode, ref List <string> notifyMsg) { List <double[]> meshPoints; Program.dt.getSingle(roadCode, out meshPoints); SingleRoadPathData srpd = new SingleRoadPathData() { c = "SingleRoadPathData", WebSocketID = player.WebSocketID, meshPoints = meshPoints, }; var json = Newtonsoft.Json.JsonConvert.SerializeObject(srpd); notifyMsg.Add(player.FromUrl); notifyMsg.Add(json); }
public string DrawRoad(MapEditor.DrawRoad dr) { List <int> meshPoints; List <int> basePoint; Program.dt.getSingle(dr.roadCode, out meshPoints, out basePoint); SingleRoadPathData srpd = new SingleRoadPathData() { c = "SingleRoadPathData", WebSocketID = 0, meshPoints = meshPoints, basePoint = basePoint }; var json = Newtonsoft.Json.JsonConvert.SerializeObject(srpd); return(json); }